Q)Circle generation using bresenham’s circle drawing algorithm.
#include <graphics.h>
#include <stdlib.h>
#include <stdio.h>
#include <conio.h>
#include <math.h>
#include<iostream.h>
void drawcir(float x,float y,float p,float q){
putpixel(x+p,y+q,3);
putpixel(x-p,y+q,3);
putpixel(x+p,y-q,3);
putpixel(x-p,y-q,3);
putpixel(x+q,y+p,3);
putpixel(x-q,y+p,3);
putpixel(x+q,y-p,3);
putpixel(x-q,y-p,3);
}
int main()
{
int gdriver = DETECT, gmode;
initgraph(&gdriver, &gmode, "C:\\TC\\bgi");
float gx,gy,grad;
cout<<"enter the x coordinateof the centre";
cin>>gx;
cout<<"enter the y coor of the centre";
cin>>gy;
cout<<"enter the radious of the circle";
cin>>grad;
float p=0;
float q=grad;
float d=3-2*grad;
while(p<q){
drawcir(gx,gy,p,q);
p++;
if(d<0)
{d=d+4*p+6;
}
else{
q--;
d=d+4*(p-q)+10;
}
drawcir(gx,gy,p,q);
}
getch();
closegraph();
return 0;
}
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Showing posts with label bresenham. Show all posts
Showing posts with label bresenham. Show all posts
Tuesday, 23 February 2016
Bresenham's circle drawing
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