Q)Circle generation using bresenham’s circle drawing algorithm.
#include <graphics.h>
#include <stdlib.h>
#include <stdio.h>
#include <conio.h>
#include <math.h>
#include<iostream.h>
void drawcir(float x,float y,float p,float q){
putpixel(x+p,y+q,3);
putpixel(x-p,y+q,3);
putpixel(x+p,y-q,3);
putpixel(x-p,y-q,3);
putpixel(x+q,y+p,3);
putpixel(x-q,y+p,3);
putpixel(x+q,y-p,3);
putpixel(x-q,y-p,3);
}
int main()
{
int gdriver = DETECT, gmode;
initgraph(&gdriver, &gmode, "C:\\TC\\bgi");
float gx,gy,grad;
cout<<"enter the x coordinateof the centre";
cin>>gx;
cout<<"enter the y coor of the centre";
cin>>gy;
cout<<"enter the radious of the circle";
cin>>grad;
float p=0;
float q=grad;
float d=3-2*grad;
while(p<q){
drawcir(gx,gy,p,q);
p++;
if(d<0)
{d=d+4*p+6;
}
else{
q--;
d=d+4*(p-q)+10;
}
drawcir(gx,gy,p,q);
}
getch();
closegraph();
return 0;
}
A blog which has various codes and other descriptions from all fields of Computer Science and other domains.
Showing posts with label bresenham's circle drawing algorithm. Show all posts
Showing posts with label bresenham's circle drawing algorithm. Show all posts
Tuesday, 23 February 2016
Bresenham's circle drawing
Subscribe to:
Posts (Atom)